Capture

Capture

2013
Capture
Capture

Capture

7.4 | en | Reality

Twelve teams of two enter "The Arena," a fenced-in enclosure in the middle of the wild, where they must live for one month and compete against each other for scarce resources. With $250,000 on the line, it's a winner-take-all battle in which the teams must hunt each other down to survive.

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Seasons & Episodes

1
EP10  The Final Countdown
Sep. 25,2013
The Final Countdown

A winning team emerge following the final hunt, and they are awarded $250,000.

EP9  Sabotage!
Sep. 24,2013
Sabotage!

The final four teams try to escape two sabotages, and alliances become casualties.

EP8  The Peanut Butter Pact
Sep. 17,2013
The Peanut Butter Pact

The prey teams are thrown after Luke tells them they will start the hunt with the alarms on their vests blaring. The only way to turn them off is to unite together in the wilderness and figure out the secret code. This puts them all in danger as they must stay together as a group, making it more difficult to hide. The hunt team is thrilled when one of the strongest teams is sabotaged and must wear a high altitude mask for the duration of the hunt, making it difficult for them to see or breathe.

EP7  Call of the Wild
Sep. 10,2013
Call of the Wild

The village is reeling in the aftermath of the game-changing reversal of fortune that sent one team packing. Clearly, no one is safe. Now, Luke Tipple raises the stakes again when he reveals that the teams will sleep in the wild at the end of the first hunt. With dangerous wildlife lurking in the darkness, the real threat may actually be much closer at hand. After weeks of controversy, a new hunt team now faces their greatest challenge yet and soon stands at the brink of disaster.

EP6  Reversal of Fortune
Sep. 03,2013
Reversal of Fortune

Everyone is stunned when Game Master Luke announces a twist so big that it literally changes the outcome of the game. The hunters are blindsided by this new rule and struggle to adapt to the new conditions of the competition.

EP5  Double Jeopardy
Aug. 27,2013
Double Jeopardy

The hunting team runs into trouble when they don’t catch anyone on the first day. Panicked, they know they must catch two teams the next day in order to stay in the game, but they aren’t sure they’ll be able to survive this round. Meanwhile, one of the teams stays too long in the supply station and gets trapped by the hunters when Luke announces the station has closed.

EP4  Angel With a Broken Wing
Aug. 20,2013
Angel With a Broken Wing

Things take a serious turn when a team member has to leave the playing field on a stretcher. Meanwhile, after Game Master Luke offers pizza, chicken wings and beer inside the supply station, one of the teams decides to risk it all for happy hour. Alliances are tested and one teammate decides their partner is holding them back.

EP3  The Blue Devils
Aug. 13,2013
The Blue Devils

After destroying the food supply in the last episode, one of the teams is feeling the heat from the other contestants. Luke Tipple introduces another twist by giving one team a game-changing glimpse of the entire playing field. When the Hunt Team makes a surprising capture, emotions boil over, leaving the village stunned.

EP2  Hunger Strikes
Aug. 06,2013
Hunger Strikes

Luke Tipple introduces a new element to the game when he reveals a chance for one team to sabotage another during the hunt. Tensions run high after a team deliberately destroys the food supply so the others can’t have any. Everyone is stunned to see who gets caught by the hunters.

EP1  The Hunt Begins
Jul. 30,2013
The Hunt Begins

Luke Tipple hosts this new action-adventure reality series where 12 teams of two are about to enter the Hunting Grounds, a high-tech wilderness compound, where they must live in primitive conditions for one month in a winner-take-all battle to survive. Armed with the latest GPS technology and a “talon,” which acts as a kill-switch to the vests worn by the hunted, the hunters search four acres of wilderness, sometimes in brutal weather, in order to capture two teams in 48 hours. In addition to battling fatigue, hunger and extreme weather, the hunted teams cannot stand still for more than three minutes without alerting the hunters to their location. Once two teams are captured, the others vote who should be sent home. Relying on their survival skills and primal instincts, the teams form alliances and strategize to be the ones that take home the coveted $250,000 prize.

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7.4 | en | Reality | More Info
Released: 2013-07-30 | Released Producted By: , Country: United States of America Budget: 0 Revenue: 0 Official Website:
Synopsis

Twelve teams of two enter "The Arena," a fenced-in enclosure in the middle of the wild, where they must live for one month and compete against each other for scarce resources. With $250,000 on the line, it's a winner-take-all battle in which the teams must hunt each other down to survive.

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Reviews

John Milacek Unfortunately right at episode 5 I started having doubts about the sincerity of this 'competition'. All of the contestants are paid and one pair, the twins are actually well known actors which are given twice the opportunity to eliminate the strongest, but according to producer obviously least appealing contestants. Capture could be a great show if thee would be real contestants selected through a real selection process. The basic rules are OK but the extra tricks just would turn you off with their stupidity and I'd suggest if the producers are to set this for a real competition to drop these off. Overall the show manages to trick you to think it for real and it provides good suspension but also some annoying parts just to make it a show.
atlasmb Capture, aired on the CW network, is basically a high tech game of hide and seek. Twelve teams of 2 compete for a prize of $250,000. So far, I have watched six episodes.The partners on each team know each other. They might be friends, siblings, or neighbors, for example. They can be all male, all female, or both genders.Before each hunt, a hunter team is chosen. They have two days (four hours each day) to capture two teams. If they capture two teams, the other teams vote to decide which team is eliminated. They hunt inside a forested compound with a 10-mile perimeter (4,000 acres). The terrain is supposedly located near Yosemite, with rock formations, water, brambles, and what appear to be logging trails.To capture a team, you affix an electronic "talon" to one of their vests. Usually, this means running them down. The entire game is monitored on a map by use of a GPS system that can identify each team. Each team is equipped with on-shoulder cameras. Cameramen also accompany each team, tracking the action. This leads to the biggest question: how can any team's actions be covert if they are accompanied by another human?As with all reality shows, the two basic default strategies apply: 1. The social game. 2. Alliances.Other strategies come into play as the game progresses, because the producers interject other factors into gameplay on a daily basis. For example, there may be reward stations where you can enjoy some food and drink (at the risk of revealing yourself) or mystery boxes that give those who find them special powers that change the game. These factors have proved to be effective in keeping the game interesting.The game is hard enough during regular play, because all teams are subject to coldness, the effects of altitude, and lack of food. When the other factors are introduced, the game becomes more unpredictable. There is a risk that tinkering with the rules during the game could seem arbitrary or unfair, but so far the producers have managed not to cross the line.Like The Amazing Race, I think this show works best for viewers who can project themselves into the action and relate to what the teams are going through. So far, I have enjoyed the game.One last note: a prey team cannot just hunker down in hiding, because if a team does not move for three minutes, the hunter team is pointed in their direction for the rest of the session via indicators attached to their wrists.
standatease I was a bit skeptical at first but I quickly warmed to this show. The camera-work is very shaky, they do repeat a lot of footage and monologue but its not that annoyingThe show is basically an escape and evade competition with the winner getting a cash prize. The prey have a head start and the capture team has to capture 2 teams in 2 days or face expulsion. There is a vote on who leaves out of the 2 captured teams.There are a few other mechanics, sabotage, food checkpoints etc but its fairly simple.The shows designers do a good job of quickly wearing the contestants down so the are tired, hungry and irritable. They sleep out in the open and get minimal rations. The relationships the teams have with each other are fun to watch too. When the gay fella from the green team puts the hammer down on the blue team, it was so funny.I would like to see some variations on the theme. having the capture and prey teams starting at different locations. Having objectives the prey teams must reach, prey teams need to cap a flag for food but when they have the flag they are on capture teams radar. Etc etc.I like it but I feel the shaky camera and lack of variation on the theme could be lowering the score.
michaelduve56 Just wondering if the "Prey" (those being hunted) are allowed to grab the "talon" and take it from the "Hunters" and keep it away from them until the clock runs out for the day? Or turn it on the hunters and tag them Out? Can you run up and tackle a hunter and knock the talon loose and hide it? What if the hunter is close to you and you punch them or hit them with a club and keep them from getting to you? Can you climb a tree and sit up there with a sharp stick all day and keep them from climbing up after you? What if three or four or all the teams being hunted surrounded the hunters and tied them up and took away the talon? Just wondering, I never heard the MC recite a list of rules before the game started?