Critical Role is a weekly livestreamed show that uses roleplaying game mechanics as a means to explore and develop stories from the vast fantasy world of Exandria, with sweeping narratives intricately woven through collaboration between Game Master Matthew Mercer and his fellow cast of veteran voice actors, including Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey, and Liam O’Brien.
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On the final episode of Vox Machina's campaign, victory is celebrated, and all debts are paid.
The final battle against Vecna has come. Vox Machina with the help of allies must face against the newly made god.
Vox Machina, having made their final preparations, make their way to the top of the tower of Entropis.
Vox Machina search for a powerful artifact that could help swing the tide in their favor.
Vox Machina make their way through the cursed caverns of the undead dwarven city of Thomara, hoping their presence won't be discovered.
Vox Machina find treasures, horrors, and mysteries as they make their way through the body of an undead primordial.
Vox Machina returns to Vasselheim to prepare for the coming of Vecna.
Upon finding the Core Anvil and the forge guardian that protects it, Vox Machina attempt to create the divine trammels that will aid in their fight against Vecna.
Vox Machina descend into the heart of an undersea volcano to find the forge of the gods.
Vox Machina race against time to earn the blessing of the Goddess of Knowledge while Vecna continues to gain power.
Vox Machina travel to the pools of Wittebak where they meet a lonely stranger residing in a strange old house.
We journey to Elysium, where Vox Machina must prove their worth in the eyes of the gods.
Vox Machina regroup after their devastating defeat at the hands of Vecna, all while Vax's soul is tested by the Matron of Ravens.
All hell breaks loose as Vox Machina race to stop the return of Vecna.
Vox Machina travel to the Shadowfell in an attempt to stop Vecna from being resurrected by Delilah Briarwood.
Vox Machina follow Scanlan and Lionel to the second ziggurat, but are shocked to find one of their long-defeated enemies still lives.
As Vox Machina explore the market in Whitestone, a Half-Orc named Lionel approaches them with a message from "The Meat Man" - an alter ego of their old friend Scanlan Shorthalt.
Taryon strikes a deal with his father's partners to erase the debt his family owes them by offering Vox Machina's services to clear out an infested mine.
After Taryon is kidnapped during the night by a Drow, the rest of Vox Machina follow his trail to Wildmount in an attempt to rescue him.
Pike's Uncle warns her of a family curse that may be about to affect her. To save her and avoid this fate they must perform a potentially dangerous ritual.
Having completed all of their quests, Vox Machina split up to attend to more personal matters over the course of a year.
Taryon, with help and encouragement from the others, attempts to flirt with the local barmaid. The next day, Vex must prepare herself and set out on the Grey Hunt.
After their battle with the pit fiend, Vox Machina, with their new ally Tova, are taken to the labyrinthine Bastion of Flesh where they must navigate their way to Hotis' cell and kill him once and for all.
After being offered a deal for assistance with entering the prison in which Hotis is being held in exchange for killing a pit fiend, Vox Machina try to decide whether it is truly their best option.
Vox Machina travel to the city of Dis, located in the second layer of the Hells to search for and kill Hotis before he has regenerated enough to attempt to assassinate Vax and Pike.
After a nights rest at Grey Skull Keep, Vox Machina set out to Vasselheim to research the Nine Hells and Orcus. With their work done, the ladies buy new gowns for Keyleth's Auramente ceremony.
Pike is summoned in her astral form to revive Vax after a battle with the kraken goes sour. During the ritual, Vex makes a desperate deal with the Raven Queen for her brother's life.
Keyleth leads Vox Machina into the depths of the ocean to cross over into the water plane and recover three load-stones from a kraken.
Vox Machina board a ship to take them to the Water Ashari for Keyleth to complete her Auramente, but their route is known to contain many dangers.
As they lament over the loss of Scanlan, Vox Machina continue to finish off their remaining side-quests whilst learning more about their new companion, Taryon Darrington.
Grog must fight against Earthbreaker Groon in a rematch to show how much he has learned since their last encounter. Upon their return to Whitestone, Scanlan has woken from his coma, but he has bad news for the rest of the group.
Vox Machina attempt a resurrection spell on Scanlan with his daughter's help. Following their efforts, they then transport themselves to Vasselheim to keep their promise to Senokir.
Vox Machina find and attack Raishan, who is attempting a dangerous ritual with Thordak's body.
Vox Machina travel to the island where Raishan is hiding, but to reach her they must navigate the deadly ancient traps left by the necromancer who once called this place home.
After Raishan absconded with two of the eggs and Thordak's body, Vox Machina return to Whitestone to scry and research her location with the assistance of Allura and Kerrek.
Vox Machina fight Raishan in Thordak's lair, but with their wounds still fresh from their previous battle, are they strong enough to stop her?
After months of questing for the powerful Vestiges of Divergence and hunting down the other members of the Chroma Conclave, Vox Machina finally battle with Thordak, the Cinder King atop the ruins of Emon's cloudtop district.
Vox Machina, with the help of Zahra and Kashaw, make their final preparations and create a battle plan before beginning the siege of Emon.
Having returned from the Fire Plane to find Fort Daxio under siege by Thordak's forces, Vox Machina plunge into the fray in the hopes of retaking their rally point.
After Scanlan lost the card game to the Fire Giant, Juuraiel, they have now become her slaves. To win their freedom, as well as the Vestige, they must now kill a pit fiend who holds a high position within the city.
Having befriended two of the fire plane's denizens and enlisting their help, Vox Machina now need to deal with the fire giants to get the vestige. In the end, their fate comes down to the luck of the draw.
Vox Machina travel to Fort Daxio and help the remaining soldiers to prepare for Thordak's attack. Once complete, and with time to spare as they wait for reinforcements, they continue on to the fire plane to search for the final Vestige.
Vox Machina meet with Allura, Cassandra and the rest of the council to create a plan to finally retake Emon from Thordak. Vax tries to make amends with Gilmore and Kynan in case he doesn't return.
With Vorugal now slain, Vox Machina set about gathering money and items from his treasure horde. Keyleth tests her new Vestige, Grog gifts Kima with a new weapon and Vex finds a quiet moment to open up to Percy.
Vox Machina, accompanied by Lady Kima, return to Draconia to enact their daring plan to take down Vorugal.
Raishan attempts to pursuade Vox Machina to help her take down Thordak, but they are understandably distrustful. After a tenuous agreement is met, the group undertakes thorough research into a fiend as they develop a plan to kill Vorugal.
After defeating Dr. Ripley, Vox Machina rush to Whitestone for Pike to resurrect Percy, but Orthax interrupts the ritual. Events continue to turn from bad to worse as the Whitestone spy finally emerges.
After tracking Dr. Ripley and her team to the centre of the island, Vox Machina decides to strike. As the fight drags on, some of them begin to fear that not all of them will walk away from this battle unscathed...
Vox Machina make preparations to set out and track down Dr. Ripley after determining that she has been hunting the remaining vestiges for herself.
Vox Machina must fight against a powerful opponent to prove their worth to a potential new ally. Afterwards, they head to the casino for Scanlan to complete his spice deal.
With a two week time limit in place for their return to Draconia, Vox Machina make their way to the desert city of Ank'Harel to find another vestige to further even their odds against the dragons.
Vox Machina continue their quest to rid the world of the Chroma Conclave by scouting the lair of the White Dragon in Draconia. There they are forced to bid a final farewell to a brave old friend.
The group arrives at the hollow tree, only to find the bow's previous owner still lives. Will Vex be willing to accept his offer for it though?
Now free of the Moonbrush, Vox Machina continues towards the Shademirk Bog, but the rivers of the Gilded Run surround their destination and are more dangerous than they first appear.
Garmelie guides Vox Machina through a dark forest known as the Moonbrush, but the group soon finds trouble with its inhabitants.
To fulfill their pact with the satyr Garmelie so that he will guide them to the Shademirk Bog, Vox Machina travel to the plane-shifted city of Syngorn to meet with Vex and Vax's father.
Vox Machina travel to the mystical plane of the Feywild in search of another Vestige. When they meet a potential guide, Vex and Vax agree to a deal that they soon regret.
When Gilmore is revealed to be Hotis in disguise, Vox Machina attempt to fend off the Rakshasa's assassination attempt.
With Westruun now liberated, Vox Machina makes a short trip to Vasselheim for Vax to keep his promise to the Raven Queen. Once concluded, they proceed to Whitestone for rest, but are they truly safe there?
Fearing retribution from the Chroma Conclave for killing Umbrasyl, Vox Machina helps the surviving villagers of Westruun to build an underground bunker.
As Umbrasyl attempts escape with Scanlan, Vax and Grog still battling from their respective places within and atop the dragon, the rest of Vox Machina desperately try to keep up and take down their first dragon of the Chroma Conclave.
Vox Machina start to put a plan together to fight the ancient black dragon. Taking stock of their surroundings, Percy tries to cobble together a dragon trap, while Vax, Vex, and Scanlan discuss a last ditch plan for Scanlan to give the dragon intestinal discomfort. Meanwhile, Grog finds an old friend.
Vox Machina reach an uneasy truce with former enemies. They use this moment to look for Pike's great-grandfather Wilhand. Tasked with finding an artifact for Quall, they go to his former workshop. Plans are made to make a plan, at dawn.
When Grog struggles to beat Kevdak by himself he calls the rest of the team to action, sparking a ferocious and bloody battle.
Scanlan deals with a surprising reunion. Meanwhile, the rest of Vox Machina push further into Westruun in order for Grog to challenge his Uncle Kevdak to single combat.
In their 50th episode, Vox Machina creates a plan to infiltrate Westruun to retrieve the Vestige within and Grog learns the true strength of Craven Edge.
To obtain important information about the Vestiges, Vox Machina must pass a series of deadly tests and earn the respect of the Sphinx.
To find out more about the Vestiges, Vox Machina travel to the Frostweald to find the Sphinx's lair, but encounter familiar dangers along the way.
Vox Machina return to Westruun, and learn that an unexpected nemesis has taken up residence inside the city.
Vox Machina joins forces with an eccentric candlemaker to help seal the rift between their world and the fire plane.
An exhausted Vox Machina spends some time hashing out their pent up frustrations and examining their spoils of victory. They then journey to the Fire Ashari, hoping to find survivors of the red dragon's escape from the fire plane.
Vox Machina finds itself deep within a lost shrine to the Raven Queen in search of an artifact that may help them defeat the Chroma conclave. But more danger lurks within the shrine than they could possibly be prepared for.
Seeking aid against Thordak, Vox Machina visits the leaders of Vasselheim. Allies rally to the team, and lore is acquired as they visit the Slayer's Take, the Platinum Sanctuary, and the Temple of Kord.
Vox Machina tries to secure an alliance with the Clasp. Following their meeting, the adventurers make a difficult decision regarding their home.
Vox Machina ventures into Emon in search of Gilmore, Uriel, and any surviving allies within the city's ruined walls. Along the way they make a new ally, Garthok of the Clasp.
After fending off one of the attacking dragons, the party takes refuge in their keep, and a potentially dangerous solution to the dragon problem causes a rift between the members of Vox Machina.
Vox Machina tangles with some monstrous worms while investigating Brimscythe's cavern. An evil artifact speaks to Grog. Emperor Uriel gives an important announcement in the Cloud Top District.
Kaylie reveals her intent to the unsuspecting Scanlan. Vox Machina agrees to investigate the former residence of General Krieg.
Vox Machina presents themselves to Emperor Uriel, and then heads into the city to capture Riskel Daxio. Scanlan bumps into his old band, Dr. Dranzel's Spectacular Traveling Troupe.
The Briarwoods defeated, Vox Machina takes some time off from rebuilding Whitestone to participate in the Winter's Crest festival.
Vox Machina helps Percy face his personal demons.
Brother fights sister as Vox Machina battles the Briarwoods deep underneath Whitestone.
Vox Machina sneaks into Castle Whitestone in search of the Briarwoods and Cassandra De Rolo. The team recruits an unlikely ally.
With the rebellion in full swing, the Briarwoods send a seemingly endless army of undead to quell the unrest. A familiar looking avatar of Sarenrae arrives to aid the party.
Vox Machina continues to move against the new nobles. Scanlan creates a ballad-worthy diversion.
Vox Machina reaches out to the Whitestone resistance. Percy learns more about the fate of his sister Cassandra.
Vox Machina attacks the cruel Sir Kerrion Stonefell in an effort to inspire the citizens of Whitestone to rebel against the Briarwoods.
Vox Machina battles a serpentine Behir. The team slips into Whitestone and discovers a horrific message waiting for them at the Sun Tree.
Vox Machina defends their witness from both Percy and invisible assassins. When Seeker Asum suggests that Uriel might be under the Briarwood's control, and that a fair trial may not be possible, the team decides to travel to Whitestone.
Vox Machina's actions following their battle with the Briarwoods causes Uriel to question whether they are the heroes they claim to be. Removed from the city council, they attempt to repair their reputation by aiding a nearby cattle farm.
The team desperately tries to rescue Vax from Lord and Lady Briarwood. A mysterious tiefling wizard reveals herself and jumps to Vox Machina's aid.
Percy reveals a bit of his past after Vox Machina is invited to a feast celebrating the arrival of Lord and Lady Briarwood.
Grog returns to The Crucible for a rematch with Kern. Scanlan and Vex break Tiberius and Keyleth out of jail. Percy goes shopping.
After successfully completing their trials, Vox Machina is inducted into the Slayer's Take. The team then sets out with an apprehensive Keyleth toward Pyrah, home of the Fire Ashari.
With the Rakshasa's identity revealed, the team continues their pursuit, fighting their way through monsters, spirits and a river of acid.
While half of Vox Machina hunts a white dragon, the other half is sent to destroy an elusive Rakshasa. Vax, Keyleth and Tiberius are joined by the mysterious Brother Kashaw and the curmudgeonly Thorbir.
Fighting their way past blizzards, frost giants, and up an icy mountain cavern, the trial party comes face-to-face with the monstrous white dragon Rimefang.
To avoid judgment for illegally hunting a Hydra near Vasselheim, the team attempts to join the "Slayer's Take". The team is split - with Vex, Percy, Scanlan and Grog gaining some new allies as they set off to hunt a vicious white dragon.
Pike leaves the group to restore the temple of Sarenrae. Grog faces off against a powerful opponent in the Crucible. The team rushes off to slay a Hydra attacking the walls of Vasselheim.
Lady Kima and Vox Machina arrive in Vasselheim. High Bearer Vord asks for assistance in clearing the Platinum Sanctuary's vaults and sealing the Horn of Orcus within.
In preparation for transport to the holy city of Vasselheim, the Horn of Orcus is sealed within a holy vessel supplied by the followers of Bahamut. Vox Machina defends their Skyship from a small party of Wyvern and Griffin riding pirates.
Vox Machina and the Council of Tal'Dorei decide how best to dispose of the Horn of Orcus. The team then heads off to acquire some magical gear from their old friend (and corporate sponsor) Gilmore.
With K'Varn defeated, a betrayal forces Vox Machina to flee Yug'voril and the Underdark.
The main story takes a break this week, as Matt gives tips for new Dungeons and Dragons players, as well as beginning the legend of Vox Moronica.
The party formulates a plan to finally confront and defeat K'varn "The Mad Beholder".
Drawing closer to the city of Yug'voril, the party decides to have Keyleth use a spell to uncover the truth about what K'varn really is. *A Q&A with the cast follows regular game play.
Tracking down Grog, Vox Machina finds a out more about K'varn. The party then finds their way to a stone island near the city of Yug'voril and takes to the water. The group soon looks for trouble and finds it easily.
After their battle with the Duergar King and Queen, Vox Machina is in bad shape. Tiberius and Kima are stone, Vax and Scanlan are injured, and the Queen has kidnapped Grog. The party rests before they continue to meet a new abomination.
Vox Machina has rescued Kima, and she has made a grudging alliance with Clarota to defeat K'varn. Tiberius devises a clever plan to confront the dwarven King of Emberhold, but their fight comes at a price.
Vox Machina make their way further downward, far below Kraghammer. Through a cavern of obsidian spires, they travel to where Lady Kima is being held: Emberhold. The group manages to sneak in through a secret entrance to help her escape.
After their success at the warcamp and their victory over the bulette, Vox Machina takes to the air to make their escape and delve deeper into Khaloor in search of Lady Kima. The quest continues to become more dangerous with every step.
Vox Machina forms an alliance with Clarota, an Illithid that also wishes to destroy K'varn, who is oppressing his people. To continue, the party must bypass the Duergar camp controlled by the mind flayer they saw previously.
Vox Machina finds a camp of enemies and lures them into an illusion. Soon after, Vex and Keyleth delve into a chasm and discover an unlikely ally.
Vox Machina vows to put an end to a dark power in the bowels of the earth. The party gears up and ventures into the Greyspine Mines.
Our heroes, Vox Machina, travel to the underground, dwarven city of Kraghammer to find the halfling paladin Lady Kima of Vord.
Critical Role is a weekly livestreamed show that uses roleplaying game mechanics as a means to explore and develop stories from the vast fantasy world of Exandria, with sweeping narratives intricately woven through collaboration between Game Master Matthew Mercer and his fellow cast of veteran voice actors, including Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey, and Liam O’Brien.
The tv show is currently not available onine
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