Scooby-Doo! Mystery Incorporated

Scooby-Doo! Mystery Incorporated

2010
Scooby-Doo! Mystery Incorporated
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Scooby-Doo! Mystery Incorporated
Watch on

Scooby-Doo! Mystery Incorporated

8.1 | TV-PG | en | Animation

This incarnation of the popular cartoon series finds Scooby and the gang living in Crystal Cove, a small town with a long history of ghost sightings, monster tales and other mysteries ripe for the sleuths to solve once and for all. But the longstanding Crystal Cove residents, who bank on the town's reputation to attract tourists, are prepared to do what it takes to protect their turf.

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Seasons & Episodes

2
1
EP26  Come Undone
Apr. 05,2013
Come Undone

The gang and original Mystery Incorporated stand before the Evil Entity. The Entity grabs Scooby-Doo, and mentions that he must die and be reborn as a vessel to its darkness. Scooby breaks free, but Pericles volunteers to be possessed by the being, to which the Entity agrees. Professor Pericles believes he has gained ultimate power (due to his growth in size and appearance), but the Evil Entity kills Pericles and mutates his body into a squid-like monster. The Entity then assumes control of the Kriegstaffelbots and summons other evil Anunnaki, who proceed to offer the townspeople for the Entity to consume. When Scooby destroys the sarcophagus, the Entity is killed and a vortex sucks everything in, except for the gang, then explodes. The gang find themselves in a new version of Crystal Cove and Earth itself. After some strange encounters, Mystery Incorporated realizes that all the evil ever caused by the Entity has come undone, thereby changing history.

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Come Undone

The gang and original Mystery Incorporated stand before the Evil Entity. The Entity grabs Scooby-Doo, and mentions that he must die and be reborn as a vessel to its darkness. Scooby breaks free, but Pericles volunteers to be possessed by the being, to which the Entity agrees. Professor Pericles believes he has gained ultimate power (due to his growth in size and appearance), but the Evil Entity kills Pericles and mutates his body into a squid-like monster. The Entity then assumes control of the Kriegstaffelbots and summons other evil Anunnaki, who proceed to offer the townspeople for the Entity to consume. When Scooby destroys the sarcophagus, the Entity is killed and a vortex sucks everything in, except for the gang, then explodes. The gang find themselves in a new version of Crystal Cove and Earth itself. After some strange encounters, Mystery Incorporated realizes that all the evil ever caused by the Entity has come undone, thereby changing history.

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EP25  Through the Curtain
Apr. 05,2013
Through the Curtain

As the gang follows the original Mystery, Inc. through the caverns, they all approach the first gate to the cursed treasure. Professor Pericles knows the gang has been following them, as he calls them out to bring the Keys in order to open the gates. The gang realizes that the Keys and their scenarios seen in the dream world is how they all apply to the gates and the gates being opened. The gang decides to cooperate, after Pericles reveals that they have Hot Dog Water, and opens the first gate. Thanks to Hot Dog Water, the gang enters the first gate; however, Hot Dog Water is killed by the Kriegstaffelbots nearly straight afterwards. The gang arrives at the second gate, and opens it using the mortar bowl. They enter a mysterious rock dimension, where they are greeted and chased by a Rock Monster. After the monster's failure, the gang comes before the third gate, which is opened using the conquistador's helmet. The gate then releases water trapped behind and turns into a boat, allowing Scooby and the gang to escape and become stranded at sea. After learning that the next gate is below the water, the gang comes upon the final gate, which is opened using the flintlock. The gang enters the dimension, which is teeming with lava, and come upon the crystal sarcophagus and cursed treasure, realizing that they are beneath Crystal Cove. The Evil Entity sealed within tries to manipulate the gang into opening the sarcophagus to free it, but the gang realizes the words the being is speaking aren't true. Suddenly, Pericles and the original Mystery Incorporated arrive and Pericles opens the sarcophagus, releasing the Evil Entity.

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Through the Curtain

As the gang follows the original Mystery, Inc. through the caverns, they all approach the first gate to the cursed treasure. Professor Pericles knows the gang has been following them, as he calls them out to bring the Keys in order to open the gates. The gang realizes that the Keys and their scenarios seen in the dream world is how they all apply to the gates and the gates being opened. The gang decides to cooperate, after Pericles reveals that they have Hot Dog Water, and opens the first gate. Thanks to Hot Dog Water, the gang enters the first gate; however, Hot Dog Water is killed by the Kriegstaffelbots nearly straight afterwards. The gang arrives at the second gate, and opens it using the mortar bowl. They enter a mysterious rock dimension, where they are greeted and chased by a Rock Monster. After the monster's failure, the gang comes before the third gate, which is opened using the conquistador's helmet. The gate then releases water trapped behind and turns into a boat, allowing Scooby and the gang to escape and become stranded at sea. After learning that the next gate is below the water, the gang comes upon the final gate, which is opened using the flintlock. The gang enters the dimension, which is teeming with lava, and come upon the crystal sarcophagus and cursed treasure, realizing that they are beneath Crystal Cove. The Evil Entity sealed within tries to manipulate the gang into opening the sarcophagus to free it, but the gang realizes the words the being is speaking aren't true. Suddenly, Pericles and the original Mystery Incorporated arrive and Pericles opens the sarcophagus, releasing the Evil Entity.

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EP24  Gates of Gloom
Apr. 04,2013
Gates of Gloom

Once the gang returns to Crystal Cove, they find out that everyone in town has disappeared below ground. Later that day, after witnessing Mayor Nettles and Sheriff Stone vanish, the gang goes to Fred's house to discuss the Planispheric Disc, Nibiru, the cursed treasure, and an upcoming planetary alignment. After the interruption of Kriegstaffelbots, the gang sets off beneath Crystal Cove, and discovers everyone in town working for Professor Pericles and the rest of the original Mystery Incorporated. After hearing a conversation between the old Mystery, Inc., the gang is convinced they have gone crazy, and devise a tactical plan to bust everyone out and shut down the operation. Shaggy and Scooby go undercover as Kriegstaffelbots, while Fred and the girls attack in a suited-up Mystery Machine. After the word is spread, Sheriff Stone has everyone rebel against the Kriegstaffelbots and go on a riot.

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Gates of Gloom

Once the gang returns to Crystal Cove, they find out that everyone in town has disappeared below ground. Later that day, after witnessing Mayor Nettles and Sheriff Stone vanish, the gang goes to Fred's house to discuss the Planispheric Disc, Nibiru, the cursed treasure, and an upcoming planetary alignment. After the interruption of Kriegstaffelbots, the gang sets off beneath Crystal Cove, and discovers everyone in town working for Professor Pericles and the rest of the original Mystery Incorporated. After hearing a conversation between the old Mystery, Inc., the gang is convinced they have gone crazy, and devise a tactical plan to bust everyone out and shut down the operation. Shaggy and Scooby go undercover as Kriegstaffelbots, while Fred and the girls attack in a suited-up Mystery Machine. After the word is spread, Sheriff Stone has everyone rebel against the Kriegstaffelbots and go on a riot.

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EP23  Dark Night of the Hunters
Apr. 03,2013
Dark Night of the Hunters

The gang, accompanied by Velma's mom, goes to Yucatán in an attempt to search for the Heart of the Jaguar after Angie's old friend, Professor Enrique Andelusossa, is "consumed by the jungle" near the Temple of the Hunters (the burial site of the Hunters of Secrets where the Heart of the Jaguar is kept). Upon arriving in Yucatán, the gang visits Professor Enrique's antique shop, where they are greeted by his angry wife, who says Mrs. Dinkley is to blame for his disappearance. After hours, the gang returns to the store, only to be attacked by the Mayan Priestess who warns them away from the temple. The gang ignores her threat and travels into the jungle to find the temple. Due to Fred's master trap skills, Mystery Incorporated overcomes the temple's diabolical traps and discovers the Heart of the Jaguar in the tomb. The Priestess attacks, but fails and is captured by the traps in the temple, which she triggered. Afterwards, a woman who had been spying on the gang appears, but is revealed as working with Mayor Nettles.

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Dark Night of the Hunters

The gang, accompanied by Velma's mom, goes to Yucatán in an attempt to search for the Heart of the Jaguar after Angie's old friend, Professor Enrique Andelusossa, is "consumed by the jungle" near the Temple of the Hunters (the burial site of the Hunters of Secrets where the Heart of the Jaguar is kept). Upon arriving in Yucatán, the gang visits Professor Enrique's antique shop, where they are greeted by his angry wife, who says Mrs. Dinkley is to blame for his disappearance. After hours, the gang returns to the store, only to be attacked by the Mayan Priestess who warns them away from the temple. The gang ignores her threat and travels into the jungle to find the temple. Due to Fred's master trap skills, Mystery Incorporated overcomes the temple's diabolical traps and discovers the Heart of the Jaguar in the tomb. The Priestess attacks, but fails and is captured by the traps in the temple, which she triggered. Afterwards, a woman who had been spying on the gang appears, but is revealed as working with Mayor Nettles.

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EP22  Nightmare in Red
Apr. 02,2013
Nightmare in Red

When a monstrous version of the Freak of Crystal Cove begins appearing in Scooby's nightmares, the gang decides to investigate what's going on. They seek the help of the reclusive hypnotist Professor Horatio Kharon (author of the book Velma has been reading), who has also been seeing the Freak within his dreams as well as appearing in Scooby's. After being hypnotized to enter the dream world, the gang is chased by the Monstrous Freak throughout the dimension. They soon discover the evil entity that was trapped with the cursed treasure, and how previous mystery groups and the people affiliated with the treasure have been manipulated by the entity. The being speaking through Nova tells Mystery Incorporated that they must find the Heart of the Jaguar in order to destroy the evil entity sealed within the crystal sarcophagus.

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Nightmare in Red

When a monstrous version of the Freak of Crystal Cove begins appearing in Scooby's nightmares, the gang decides to investigate what's going on. They seek the help of the reclusive hypnotist Professor Horatio Kharon (author of the book Velma has been reading), who has also been seeing the Freak within his dreams as well as appearing in Scooby's. After being hypnotized to enter the dream world, the gang is chased by the Monstrous Freak throughout the dimension. They soon discover the evil entity that was trapped with the cursed treasure, and how previous mystery groups and the people affiliated with the treasure have been manipulated by the entity. The being speaking through Nova tells Mystery Incorporated that they must find the Heart of the Jaguar in order to destroy the evil entity sealed within the crystal sarcophagus.

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EP14  Heart of Evil
Aug. 16,2012
Heart of Evil

Five years ago, a gigantic dragon robot attacks the Quest Industries, then promptly vanishes, leaving the security guard's dog unconscious; Dr. Benton Quest works to revive the dog. In the present day, the same robot attacks the gang at city hall as they begin their investigation into the purpose of the Planispheric Disk; however, the gang is saved by Blue Falcon and Dynomutt, who explain that they have been tracking the robot for years. Velma rudely tells the heroes that Crystal Cove is their turf, and Blue Falcon offers the gang to tag along. Together, they find that Quest Industries has been sold to Destroido. Upon investigation, the dragon-robot attacks, intending to kidnap Dynomutt, only to make off with Scooby-Doo instead. Using a tracking device located on Falcon's belt, the gang and Dynomutt are able to locate Dr. Zin's lair and save their friends.

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Heart of Evil

Five years ago, a gigantic dragon robot attacks the Quest Industries, then promptly vanishes, leaving the security guard's dog unconscious; Dr. Benton Quest works to revive the dog. In the present day, the same robot attacks the gang at city hall as they begin their investigation into the purpose of the Planispheric Disk; however, the gang is saved by Blue Falcon and Dynomutt, who explain that they have been tracking the robot for years. Velma rudely tells the heroes that Crystal Cove is their turf, and Blue Falcon offers the gang to tag along. Together, they find that Quest Industries has been sold to Destroido. Upon investigation, the dragon-robot attacks, intending to kidnap Dynomutt, only to make off with Scooby-Doo instead. Using a tracking device located on Falcon's belt, the gang and Dynomutt are able to locate Dr. Zin's lair and save their friends.

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EP13  Wrath of the Krampus
Aug. 15,2012
Wrath of the Krampus

A teenager vandalising a neighborhood is attacked by a creature calling itself "Krampus," leaving his hair snow-white with fear. Three more kids are attacked as the gang meets Mayor Nettles and Sheriff Stone at the roller rink and arcade. Realizing that Krampus attacks "bad kids" such as the aforementioned teenager, the gang turn to the imprisoned Mary-Ann Gleardon for help only to have Krampus attack and kidnap her from prison. In the end, it's revealed that the gang had enrolled the forces of Hot Dog Water, Jason Wyatt, Mary-Ann Gleardon, Ex-Mayor Fred Jones Sr., and Charlie the Robot (from the Haunted Museum exhibition) in an elaborate scheme to steal the original Mystery Incorporated's pieces of the Planispheric Disk. After the gang reassembles the disk, the eyes of the Crystal Coffin glow and it mutters "Nibiru."

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Wrath of the Krampus

A teenager vandalising a neighborhood is attacked by a creature calling itself "Krampus," leaving his hair snow-white with fear. Three more kids are attacked as the gang meets Mayor Nettles and Sheriff Stone at the roller rink and arcade. Realizing that Krampus attacks "bad kids" such as the aforementioned teenager, the gang turn to the imprisoned Mary-Ann Gleardon for help only to have Krampus attack and kidnap her from prison. In the end, it's revealed that the gang had enrolled the forces of Hot Dog Water, Jason Wyatt, Mary-Ann Gleardon, Ex-Mayor Fred Jones Sr., and Charlie the Robot (from the Haunted Museum exhibition) in an elaborate scheme to steal the original Mystery Incorporated's pieces of the Planispheric Disk. After the gang reassembles the disk, the eyes of the Crystal Coffin glow and it mutters "Nibiru."

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EP11  The Midnight Zone
Aug. 13,2012
The Midnight Zone

A robot disguised as a Nazi World War II soldier attacks Cassidy Williams at her radio station, eventually self-destructing as Cassidy fights back, taking the entire building with it. She explains to the gang that these robots have been attacking her for the past week. Robots continue to attack the gang as they investigate. When the gang realizes that the robots are coming from deep underwater, Daphne recruits two of her babysitting charges, Tom and Tub, and their seal (also named Scooby), to transport the gang in their submarine to the robots' spawning vats, in an area the kids call "The Midnight Zone". Shortly after submerging, the sub is attacked by a group of robots and damaged, and the gang stumble upon an underwater base and attempt to use it to repair the sub, only to discover that the base is the factory where the robots are constructed, run by Professor Pericles. In the end, Pericles escapes leaving the laboratory to self-destruct, possibly killing Cassidy Williams as the gang, Tom and Tub, and Scooby the Seal escape.

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The Midnight Zone

A robot disguised as a Nazi World War II soldier attacks Cassidy Williams at her radio station, eventually self-destructing as Cassidy fights back, taking the entire building with it. She explains to the gang that these robots have been attacking her for the past week. Robots continue to attack the gang as they investigate. When the gang realizes that the robots are coming from deep underwater, Daphne recruits two of her babysitting charges, Tom and Tub, and their seal (also named Scooby), to transport the gang in their submarine to the robots' spawning vats, in an area the kids call "The Midnight Zone". Shortly after submerging, the sub is attacked by a group of robots and damaged, and the gang stumble upon an underwater base and attempt to use it to repair the sub, only to discover that the base is the factory where the robots are constructed, run by Professor Pericles. In the end, Pericles escapes leaving the laboratory to self-destruct, possibly killing Cassidy Williams as the gang, Tom and Tub, and Scooby the Seal escape.

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EP10  Night Terrors
Aug. 10,2012
Night Terrors

A family vacationing (the same family which was vacationing in the "The Creeping Creatures") in the Burlington Library is attacked by a wolf creature and scared off. Later, a landslide forces the gang to abandon their ski vacation and detours them to the same library, where they are greeted by its caretaker, Dan Fluunk, who explains to the gang the history behind the mansion, including that its builder and namesake had a fascination with groups of four people and an animal. Soon, strange things begin happening to the gang as their stay in the mansion progresses. Eventually, their experiences are revealed to be hallucinations brought on by burning of a special kind of wood. Meanwhile, Cassidy Williams continues her search for the truth behind why what is happening to the gang now has happened to other gangs in the past -- including the Darrow family.

Watch Now
Night Terrors

A family vacationing (the same family which was vacationing in the "The Creeping Creatures") in the Burlington Library is attacked by a wolf creature and scared off. Later, a landslide forces the gang to abandon their ski vacation and detours them to the same library, where they are greeted by its caretaker, Dan Fluunk, who explains to the gang the history behind the mansion, including that its builder and namesake had a fascination with groups of four people and an animal. Soon, strange things begin happening to the gang as their stay in the mansion progresses. Eventually, their experiences are revealed to be hallucinations brought on by burning of a special kind of wood. Meanwhile, Cassidy Williams continues her search for the truth behind why what is happening to the gang now has happened to other gangs in the past -- including the Darrow family.

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8.1 | TV-PG | en | Animation , Mystery , Family | More Info
Released: 2010-07-12 | Released Producted By: Warner Bros. Animation , Country: United States of America Budget: 0 Revenue: 0 Official Website:
Synopsis

This incarnation of the popular cartoon series finds Scooby and the gang living in Crystal Cove, a small town with a long history of ghost sightings, monster tales and other mysteries ripe for the sleuths to solve once and for all. But the longstanding Crystal Cove residents, who bank on the town's reputation to attract tourists, are prepared to do what it takes to protect their turf.

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Cast

Frank Welker , Grey DeLisle , Mindy Cohn

Director

Derrick J. Wyatt

Producted By

Warner Bros. Animation ,

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Reviews

pataeeej Except a few episodes this is an amazing show. Definitely the best Scooby show. I like the improved characters and their back stories, and also the amazing animation.All the characters are likeable (also the villains) and their elaborate stories are very interesting for me. Average rating of all the episodes for me is 7.7, so I rate it as 8/10. If you like old Scooby-Doo, it will be amazing for you. I don't understand the critic reviews about: it will be more darker or serious... Hey, this is show primary for kids, it can't be extremely serious!
Devean Atkinson Well, this was definitely different from other Scooby Doo cartoons, but in a good way! The plot of the show was really intriguing, and the mysteries were really good and well written. Some of the earlier episodes were a bit worse, but as the show went on, the show produced some great story lines. The whole debacle with the different Mystery Incs. in the past was really well done and overall a great plot line to add to the show. The episodes are pretty funny, and there's plenty of likable characters in the show. One of the main reasons I believe people don't like this incarnation is that it's much creepier and less innocent than most other Scooby Doo cartoons, but I think it's balanced out since it is pretty funny and the mysteries are usually tough to guess. Despite the fantastic overall story-line, there were some things that bugged me. First off, why is Fred all of a sudden this super dumb character that only cares about traps? Also, I wasn't a huge fan of the Shaggy-Velma relationship arc, but I didn't mind it too much. Overall though, as somebody who's watched many Scooby Doo episodes and Movies before, I can firmly say they did this one well.
cybishopm I'm a long-time Scooby fan. The animation for this show is fantastic, as is the voice acting. (In fairness, I'm a sucker for Patrick Warburton.) The plots, the action, the comedy, all great. I like the introduction of an overarching plot, a larger mystery that they're working through at the same time as the episodic mysteries (and sometimes the two tie together!). There's a lot to enjoy here, and I especially love the parodies and fourth-wall winks to the audience ("Quick, gang, into the abandoned factory! We'll be much safer among all the dangerous machines!"). I like that they decided to give the characters more personality in this one, but the way they went is problematic. Shaggy and Scooby are pretty much the same as before - they like to eat, they like food, nice and simple. :) Fred is now obsessed with traps - a cute nod to earlier iterations of the show taken to silly excess (like someone finding a copy of 'traps illustrated' magazine and Fred defensively claiming to only read it for the articles). Daphne is obsessed with... Fred. She just wants Fred to notice her and take a romantic interest in her. That's all the depth there is to her character, a notice-me-senpai girl who can't be bothered to straight out ask Fred if he wants to go on a date. And Velma is obsessed with... Shaggy. Yup, the two girls are 100% obsessed with the two guys, and that's their defining character traits. In an early episode, they encounter a puzzling moment where the clam shack isn't open because the doorknobs have been stolen. Velma, rather than making any comment on the weirdness of someone stealing doorknobs, sidles up to Shaggy and flirtatiously offers to take him back to her house to get some food instead. The show indicates that Velma and Shaggy are actually dating, but their relationship is basically an exact copy of Daphne and Fred's - the girl wants a relationship, the guy is uninterested. Actually, it's worse with Shaggy, because he's actively against anything that might seem romantic between them. He claims it's because he doesn't want to upset Scooby, but even when the two of them are completely alone, he still tries to push away Velma's attempts at romance. (Seriously, Velma? You are SO better than this.) Ultimately, it's a show about two guys who care about food and traps and two girls who are trying to be noticed romantically and failing for various reasons. I could have understood it better if one of the romances was flipped, where the guy was pursuing the girl, but it just seems demeaning that the two leading women are both more interested in romance than anything else. Velma was always 'the smart one' - as a girl growing up, I felt very connected with her as a fellow 'smart' nerdy type who wasn't all that popular or attractive - and they've retained some degree of that in that she knows how to google and set up A/V equipment, but her character no longer revolves around being the smart one, it revolves around her relationship with Shaggy (even after they -spoiler- part ways, much of her character is still defined by her former relationship with him). The relationships do -spoiler- gradually change over time - various events get through to clueless Fred so that he finally recognizes the feelings he has for Daphne, and there's a multi-episode subplot involving Shaggy being forced to choose between Scooby and Velma (again, seriously, Velma?) leading to a breakup, even a temporary breakup of the entire group. But the guys still have their own personalities either way, while the girls are still only about their relationships with (or not with) the guys. And that's kind of it. :/ I'm almost to the end of season 1, and the treatment of the women on this show has continued to bother me. Some episodes, the girls do literally nothing at all to help solve the mystery. (Though that relates to another issue I have - in many episodes, -spoiler- it seems the gang does little to nothing to solve the mystery and are just handed the answer by a mysterious figure involved in the overarching plot.) There's also an episode where Daphne indicates Fred has given her a twelve-page schedule of what her day is to look like, including specific time designations for romantic affection to be shown. This is made into a joke and then brushed off toward the end of the episode as him being worried about people he loves. Apparently the writers have had the privilege of never being in abusive relationship, where taking control of the other person in the name of 'worrying about the one I love' is one of the first thing an abuser will do. I don't expect cartoon shows to have perfectly balanced relationships, but I really do expect them to NOT teach children that abusive behaviors are normal and even romantic. Blech. I'm still watching for all the fun/silly stuff, but I will be waiting until my daughter is older before I let her watch it, and I'll definitely be talking to her about the show's ridiculous treatment of the female leads to make sure she understands that women actually exist for more reasons than just being eye candy and fawning over men, and are, in fact, capable of contributing. Because she won't see either of those facts in the course of this show.
TheMailOnSunday The villains are frightening. The characters are fleshed-out. the plot is dynamic. The art style is unique, and its universe has depth. Put simply, this is Scooby-Doo living up to its fullest potential.I know my Scooby. I grew up with all the incarnations of the show, and while it's generally held a place in my mind as being fun, I probably would never have considered myself a true fan. I didn't doodle Scooby on my class notes.But some genius came along and changed the rules. This show is true expansion, not a retelling of the original story. Not a remake. It's not trying to be hip, or modern. It's trying to be iconic; it's trying to be bold. They flashback to scenes straight out of the original series, and build their universe brick by brick, staying true to the core elements of Scooby (including the ridiculous slapstick), while introducing intrigue, fear, tension, development - and humor, like you've never seen in Scooby before.I think the moment I realized that I might be watching something incredible came along when Velma was giving a tour of her family's Spook Museum, and casually resting in the background was the opening monster from the Scooby-Doo live action film. It never came up; it was just *there*.That was a tell-tale sign of a groups of creators that loved their material - both good and bad. It takes guts to recognize the embarrassments of a franchise, and then continue onward, using elements of that embarrassment to produce something wonderful. Passion is oozing from the seams in this show.