King Arthur and the Knights of Justice

King Arthur and the Knights of Justice

1992
King Arthur and the Knights of Justice
King Arthur and the Knights of Justice

King Arthur and the Knights of Justice

5.5 | TV-Y7 | en | Animation

When the real King Arthur and his knights are captured by Morgana, Merlin casts a spell to bring an American football team called The Knights led by Arthur King to the past to help free the real king and stop Morgana's evil plans by collect magical keys. There was one key for each knight and one for King Arthur.

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Seasons & Episodes

2
1
EP13  Tone's Triumph
Dec. 12,1993
Tone's Triumph

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EP12  Winter Campaign
Nov. 28,1993
Winter Campaign

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EP11  The Cure
Nov. 21,1993
The Cure

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EP10  Enter Morgana
Nov. 14,1993
Enter Morgana

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EP9  Quest for the Book
Nov. 07,1993
Quest for the Book

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EP8  The Island
Oct. 31,1993
The Island

Merlin dreams that he is attacked by the monster of Fear Island, the one place where his magic cannot function and where Tone's key is. He sends the Knights of Justice there with the warning that the creature's hideous appearance will disintegrate any who view it and they must use all their resources and wits to be the first to survive the isle. Seeing them setting off and guessing why, the Warlords attack as expected from sea and are repelled - but only because they held back to attack them again on the island, intending to destroy them before the reach the beast's castle. The knights make it through, but the danger within is so strong even the magic they call upon in battle is limited...

EP7  The High Ground
Oct. 24,1993
The High Ground

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EP6  Camelot Park
Oct. 17,1993
Camelot Park

During a battle too early to tell which side is winning, the Warlords abruptly retreat when a lunar eclipse begins. Merlin remembers too late that it has transported the three attained Keys of Truth through an unspecified time in the twentieth century, which Morgana has told the Warlords. The portal is Grinlap's tree, so Arthur, Darren, and Tone return to time-travel again and reclaim the keys, but the Warlords are ahead of them. Annoyed by their confrontation in his home, Grinlap watches the Warlords go through the portal then throws the knights in. They end up in the 1950s, when an amusement park with a Camelot theme is in the area. While the Warlords cause havoc some are aware of and some aren't, the knights try to avoid attack by them and track down the keys.

EP5  The Quitter
Oct. 10,1993
The Quitter

Despite Darren, Wally, and Brick fighting alongside him, Arthur is effected by Blinder in battle long enough for Hammer to wound him and Blackwing to steal Excalibur. Wally blames himself for not being able to protect him from every harm, so moodily avoids the others - then accuses the others of blaming him for their own failure. Then he defects to join Morgana, giving her Merlin's wand.

EP4  The Dark Side
Oct. 03,1993
The Dark Side

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EP3  Tyronne and Everett Alone
Sep. 26,1993
Tyronne and Everett Alone

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EP2  What the Key Unlocked
Sep. 19,1993
What the Key Unlocked

When Merlin is asked why Bog Lake is boiling, he learns that the key Lance can use to free Sir Lancelot is within. Tone creates a portable shed with scuba equipment of vines so Artur and Lance can search for it. The three, Wally, Brick, Breeze, and Lug avoid the Warlords on their way out thanks to a Merlin's decoy, but Morgana learns of the key about the same time the Warlords realize the trick. The Warlords attack just after an underwater chasm opens and the key falls in, and cut Lance's scuba so he topples in as well. The knights believe he has died, but Morgana realize he's alive in an underground cave. But she and Viper, determined to claim the Key of Truth, don't intend to let him stay that way...

EP1  A Matter of Honor
Sep. 12,1993
A Matter of Honor

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5.5 | TV-Y7 | en | Animation , Family , Action & Adventure | More Info
Released: 1992-01-09 | Released Producted By: Bohbot Productions , Country: Budget: 0 Revenue: 0 Official Website:
Synopsis

When the real King Arthur and his knights are captured by Morgana, Merlin casts a spell to bring an American football team called The Knights led by Arthur King to the past to help free the real king and stop Morgana's evil plans by collect magical keys. There was one key for each knight and one for King Arthur.

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Cast

Scott McNeil , Garry Chalk , Jim Byrnes

Director

Producted By

Bohbot Productions ,

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