Scooby-Doo! and the Cyber Chase

Scooby-Doo! and the Cyber Chase

2001 "Like, compu-zoinks!"
Scooby-Doo! and the Cyber Chase
Scooby-Doo! and the Cyber Chase

Scooby-Doo! and the Cyber Chase

7 | 1h13m | PG | en | Adventure

When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.

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7 | 1h13m | PG | en | Adventure , Animation , Comedy | More Info
Released: October. 09,2001 | Released Producted By: Hanna-Barbera Productions , Country: United States of America Budget: 0 Revenue: 0 Official Website:
Synopsis

When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.

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Cast

Scott Innes , Frank Welker , Grey DeLisle

Director

Kazuya Hoshi

Producted By

Hanna-Barbera Productions ,

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Reviews

Stompgal_87 I first saw this film on video when I was 14 and I quite enjoyed it. When I went to a recent dog show in Battersea Park, there was a jumble sale where I browsed the DVDs and I picked up this one for only £1. What a bargain, especially if I got more out of it on my second viewing.While the character designs were modernised, the animation was decent with bright and bold colours but the lip-sync was sometimes off within the first 20 minutes and the pace during this time was slow but Scooby imitating the officer as well as him sharing copious amounts of food with Shaggy much to the annoyance of other students and Fred and Daphne calling the virus a "creepy thingie" were hilarious and made that part a little more tolerable. The first three game levels ran at an even pace but after that, the next few levels from the underwater world to the North Pole were rushed, although I liked the effects applied to them such as the underwater 'wobble' and the Northern Lights. Despite the final level taking up about a third of the film's running time, I liked it when the modern Scooby- Doo cast met up with cyber versions of themselves that looked exactly as they did from 'Scooby-Doo, Where Are You!' (one of my favourite childhood cartoons that I slightly prefer to this film) and I liked the robotic vocal effects on the cyber characters, but Shaggy's voice sounds a bit different from that in the original series and I prefer the original version of the SDWAY theme tune to the version used in this film. The cyber versions of the main characters brought back a vast amount of memories and gave the film its nostalgic touch. If I had other pros, these would be the musical score having some whimsical charm with traditional and futuristic hints, the glowing effect around the virus, a space-buggy and bumper cars resembling the Mystery Machine and I liked the main game having a few links to baseball. If I could pick out another con, that would be the dialogue being overly simplistic in parts, especially during the final level scene but I thought the "bone to pick with you" line aimed at the skeleton baddies at the Colliseum was intelligently witty. The 'Favourite Parts' segment after the end credits was a pleasant surprise and a long-forgotten part of the film.All in all I enjoyed this more on my second viewing and although it has a few flaws, it is of sentimental nostalgic value. 8/10.
Shawn Watson Cross Neuromancer with In the Mouth of Madness, add a little bit of Tron, Terminator, and set it in the Scooby-Doo universe and you pretty much have the basis for Cyber Chase.The Mystery Inc. gang go visit a college friend who has made a video game based on their exploits. But instead of enjoying the novelty they are terrorized by an entity born of a computer virus who has entered the real world. The gang are beamed into their own video game (called Scooby-Doo and the Cyber Chase) and are forced to play through the levels in order to catch the virus (so to speak), eventually encountering their digital selves and digital versions of classic villains from the past. Sharp viewers will recognize Cyber-Shaggy's alternate costume from the 13 Ghosts of Scooby-Doo and Scooby-Doo and the Reluctant Werewolf.It's very clever, with loads of potential, most of which is not realized with the brisk run-time. At least you'll never get bored. It's certainly one of the most subversive and mind-bending Scooby adventures. A video game arcade featured towards the end of their titular Cyber Chase even features the Scooby-Doo and the Cyber Chase video game, thus making it self-referential meta-fiction within self-referential meta-fiction within self-referential fiction. Phew...get your head around that. And if that wasn't enough, it's the only Scooby-Doo animated feature to spawn its own real video game (for the PlayStation and Gameboy Advance), which would make that game self-referential fiction within...oh man, I'm getting dizzy.Smart and tightly-written, Cyber Chase's lack of scope is the only thing preventing it from being a classic.
bob the moo Freddy, Daphne et al go to visit a friend in the computer lab of a well-known University. The day before they arrive though, a virus from a computer game comes to life and terrorises the staff. Investigating this appearance the gang find themselves sucked into the game and realise that they will have to play their way out if they are to survive. Along the way can they stop the virus and uncover who was behind it in the first place? With a plot that is pretty much lifted from Tron and a script that never has anything of interest for adults this film will be a hard sell to viewers who are not Scooby fans. The plot is a simple device for allowing the gang to be chased across all manner of places without the need for a mystery or story to develop. They have the usual unmasking at the end but it all seems like an afterthought rather than the conclusion of the build-up. The chases and monsters will amuse kids but their aren't many laughs for adults who will find the script lacking in all but the slightest touch of irony or knowing wit – and even that is pretty poor. However as a kids film it just about does enough even if there have been better Scooby films.The voice talent are all pretty good – I say "all" but really the lion's share of the work is dropped on Innes. He plays his many characters well and I like his voices. Alaskey is obvious; Ward is OK; Welker is convincing but I must admit that I found DeLisle to be quite bland and not suit the rest of the gang. Overall though it was OK; rather uninspired and full of pointless chases rather than a good mystery story but it'll work for children that like Scooby Doo even if the rest of the audience might start finding other things to do with their time.
ApolloBoy109 Say what you want, I have been watching Scoob and the gang since it first aired (1966). I enjoy them all and this Chase through the past was written with an eye for long time fans and the gentle self-aware comedy we've come to love. The gang's whiz-kid friend has invented a computer game based on the antics of Mystery, Inc.(s) past cases. However a wicked game virus has been created by one of four possible suspects. When the gang is sucked into the Scooby game they must battle villains and the Virus on each level to get out. Along the way we are treated to the B-52s singing the signature theme, Roman warriors, Dinosaurs and the original monsters they fought in the first three seasons. Only this time -- they're not men in masks either. The real treat is when the gang meets themselves from the original show. (They are the actual characters in the game)Kudos for the mystery itself too. Fun clues are laid out for the ardent observer. This video marks the first of the new Scooby Movies that does not have Mary Kay Bergman voicing the red-haired beauty. Miss Bergman passed on about a year ago. Her voice is missed. The film is dedicated to William Hanna who also past away recently. If you're 5 - 14 or just a Scooby fan you will love this film!! A Scooby Snack for the eyes!!.........